Shifting
Corridors
The Beginning of the Corridors
1. After the second boss, we will encounter a area called Shifting Corridors
2. After the entrance, there will be 2 mobs which need to be killed
3. After the 2 mobs have been killed, Lusung will spawn in the room
4. Lusung will be switching his attack pattern between Kung Fu Master and Force Master stances
5. At 50% he will send half of the alliance into soul separation and anyone sent there can't interact with the real world
6. After a bit of time, he will start channeling an attack and he well need to be CC'd at that time
7. CC'ing Lusung will cause everyone in soul separation to be transported back to the real world
8. If Lusung is killed before he does the CC mechanic, everyone in soul separation dies
9. If this happens, everyone just needs to resurrect
The 2nd Part of the Corridors
1. After Lusung has been killed, the alliance will be divided into two groups
2. The groups will each take their designated side of the corridors
3. In the first and second room there will be a lot of mobs which stack a debuff that deals 4.5k damage per second per stack
4. To avoid getting too many stacks the mobs need to be pulled to the door so the party needs to fight with just one or two mobs at once
5. All the mobs can be rooted which makes controlling them easier
6. In the second room, after the mobs have been killed, a miniboss will spawn at the end of the room
7. Once it is engaged, a purpel firewall will appear at the other end of the room and start moving across the room towards the boss
8. Anyone who touches the firewall will instantly die
9. Every 20% the boss will send everyone to soul separation
10. This mechanic will remove the firewall and the boss will teleport to the other side of the room
11. After the boss has teleported, the fire wall will spawn where he used to be
12. The boss does an aoe attack which needs to be CC'd since it KD's everyone it hits and might throw people in the firewall
13. The boss cannot die before the boss on the other side corridor is at 1 hp
The Last Part of the Corridors
1. The final room contains no mobs, instead there will be the last miniboss
2. This boss needs to be tanked by 4 ranged people since it will just throw projectiles at them which can be blocked by any projectile block
3. Everyone else except the tanks should not hit the boss for a while to make sure the ranged tanks can hold aggro for sure
4. There are four spawners in the corners of the room which will periodically spawn frostflame balls
5. These balls need to be blocked to stop them from moving
6. If the ball touches a player without blocking, the player will die
7. If the ball touches the boss, the whole alliance will wipe on both sides
8. At 90%, 60% and 30% the boss will send 6 farthest people on its aggro chart to soul separation and spawn a colored add to all 4 sides of the room
9. The colored adds are similar to the adds on Iruga in Sogun's Lament, the blue one needs to be stunned, the green one needs to be KD'd and the red one needs to be dazed
10. People in soul separation cannot interact with the real world at all
11. Once all the adds have been taken care of, the people in soul separation will be transported to real world
12. If the adds haven't been CC'd in 30 seconds, everyone in soul separation will die
13. When the bosses on both sides reach 1 hp, they will die and the alliance can move onto the room with Generals Mo and Shu
The Last Boss Positions

Roles Left Side
Party 1 & Party 2
Tank: Miru Ai
Ranged tanks:
Sliced Apple
Nírel Luseina
Feenix Killer
Nihon Kyokai
Last Boss Blockers and CC's:
Miru Ai
One healer needed
Magillanica
Aoitenshi
Yomonku
Amentia
Dragon Fist
Nickolina
Roles Right Side
Party 3 & Party 4
Tank: YoseiKagura
Ranged tanks:
Aasu
Drulie
Euthanize
Mr Paniini
Last Boss Blockers and CC's:
Primal Lotus
LittleBlueFox
YoseiKagura
Wasasusel
Joutomies
Akyomoto
Lynkxia
OverDragon