Generals
Mo and Shu
Shield General
1. Needs to be tanked by two melee people
2. The melee tanks needs to stay closer than 3 meters
3. The tanker will be positioned between the boss and the wall
4. The safest place for the alliance to be, is behind the boss
5. The boss will do a knockback which can cause the party to wipe if the tanks ends up too far away
Spear General
1. Needs to be tanked two ranged people
2. Be careful not to steal aggro from the ranged tanks since it will wipe the alliance
3. The ranged tank needs to be tanked from at least 12 meters
4. The safest place for the alliance to be, is behind the boss
5. Unspec taunt from Thralls and Cats
The Lazers
1. Every 1 minute, both of the bosses start scanning for intruders 1-8 meters from them
2. The scanner beams need to be dodged because getting hit by the beam results to loss in all aggro and 50% focus decrease every second
3. During the scan the bosses need to be CC'd
4. Red and blue lazers will be travelling from top or bottom of the area
5. Players should iFrame these lazers since they do about 20k damage
6. While the bosses are CC'd, they need to be knocked up so they will not touch the lazer that's the same colour as the boss
7. Spear General shouldn't touch the red lazer and Shield General shouldn't touch the blue lazer
8. Bosses should be knocked up in the way that they fly over their corresponding colour and hit the opposite colour since they get buffs from the corresponding colour and get debuffs from the opposite colour
Levers & Movement
1. 15 seconds after the battle starts, the bosses will apply Flame and Ice debuffs on the alliance members and the whole field will turn into a death zone, excluding the red and blue area where the bosses are and the green area at the middle
2. The debuff will last for 90 seconds and when the duration ends, the alliance member will die
3. The only way to clear the debuff is to aquire the other debuff
4. Getting the other debuff requires alliance members to go to the opposite boss through the death zone since Flame debuff can only be aquired from the Spear General and the Ice debuff can only be aquired from the Shield General
5. In the middle of the room on the green area, there are 5 switches that control the pads that are organized in a circle around the room
6. The pads grant 12 seconds protection from the death zone but only one person at a time can stand on the pad and get the buff
7. Once the middle switch has been pulled, the pads next to the boss areas will be activated
8. Alliance members need to step on the pads one by one and start rotating around the room clockwise
9. Every pad the player encounters will refresh the kill zone protection buff and grant focus recovery
10. The important thing to remember is that two people can never be on the pads at the same time and the order in which people start crossing is strictly predetermined
11. The pads are controlled from the green area in the middle of the room
12. The lever pullers need to closely monitor the movement of alliance members so they can pull the right levers at the right time since the pad needs to be refreshed for every person walking through it
13. If you miss getting the buff from a pad, just continue on to the next one since the buff should get you there in time
14. Do not stand on a pad waiting for a buff to appear because in that way you will kill the person coming behind you
15. After the whole alliance has moved through, the dials on the circuit will be miss-positioned
16. The alliance members working the levers will get an adjustment buff that lasts for 30 seconds which will grant immunity to the death zone
17. The lever pullers need to go to the death zone and adjust the dials so that they are in the right position again
18. After the dials are in the right position again, the lever pullers need to hurry back to the central zone and pull the main lever in the middle to activate the pads and start the rotation again
About the Aggro
1. Since there are two tanks for both of the bosses, getting the aggro to the appropriate people is crucial
2. Both of the starting tanks should be given a little time to build up the aggro before the rest of the alliance starts attacking the bosses
3. Everyone not tanking should unspec all threat increasing skills
4. The starting tanks move through the death zone last and the following tanks move through the death zone first allowing the following tanks to be at the boss when the starting tank starts moving
5. When the starting tank starts moving, he should get scanned by the intruder beam so he will lose all aggro
6. When the starting tank is getting scanned, the following tank should be already gaining aggro over the boss

The Map Layout
Roles
First melee tank: Miru Ai
Second melee tank: Dragon Fist
First ranged tank: Nírel Luseina
Second ranged tank: Feenix Killer
Lever pullers:
Aoitenshi
Primal Lotus
Drulie
Nickolina
Moving Order
Shield General
1. Feenix Killer
2. Eldunari
3. Aasu
4. Mr Paniini
5. Sliced Apple
6. LittleBlueFox
7. Nihon Kyokai
8. Yomonku
9. Lynkxia
10. Miru Ai
Spear General
1. Dragon Fist
2. YoseiKagura
3. Joutomies
4. Ishiko
5. OverDragon
6. Akyomoto
7. One healer needed
8. Amentia
9. Euthanize
10 Nírel Luseina